I'm Dan Williams-image

👋 I'm Dan Williams

A UK-based Software Engineer, currently working on a variety of Freelance projects.

In my free time, you can catch me working on some electronics project, plucking my guitar, or exploring the beautiful British Countryside.

about-me-image

About me

A highly skilled Full Stack Developer with 8+ years of experience, and a passion for film and data science. I have a track record for delivering elegant software solutions within extremely fast-paced, high-pressure environments.

  • Location:UK
  • Age:31
  • Nationality:Welsh
  • Interests:Electronics, Programming, Making Things
  • Study:University of Wales, Trinity St. David
  • Employment:Freelance

Education

BSc in VFX/Computing

University of Wales, Trinity St. David•2011 - 2014

Projects:

  • PBR Glass Shader - A shader written for Pixar RenderMan that simulates the physical properties of glass.
  • AI-Based Crowd System - A system written in C++ and Python for Autodesk Maya that controls agents within a crowd system to simulate large-scale battles.
  • IDE for Shader Writing - An IDE built specifically for writing and testing shaders written for Pixar RenderMan.
  • Work

    Software Engineer

    Freelance•Present

    Currently accepting work on a variety of projects, including

  • Data Mining/Analysis projects across a wide range of industries.
  • Maya/Katana Plugin Development.
  • Development of responsive websites (Front and Backend).
  • Software Engineer

    DNEG•2017 - 2019

    Double Negative is a Visual Effects house with studios around the globe. My role was focused around the lighting and shading aspect of the company and the tools used by the artists.

  • Supporting and updating the existing in-house Clarisse toolset.
  • Managing the incoming requests made by artists for additional tools to improve their workflow.
  • Responsible for tracking bugs and managing the tickets made by artists for the London-based studio.
  • Software Engineer / Shader Writer

    MPC•2014 - 2017

    Moving Picture Company is one of the largest Visual Effects houses in the world and provides work for Film and Advertisements. My role was focused on developing the tools and shaders used by artists across a variety of DCCs on the many productions running at the studio at any time.

  • Collaborating with global project-based teams to create clean, easy-to-use tools for artists.
  • Researching the latest papers and software to see how they may be used in-house.
  • Managing projects and requests made throughout a production.
  • Supporting an existing in-house toolset and shader library.
  • Creating and maintaining new tools for artists across a range of DCCs.
  • Supporting artists via ticketing system as well as face-to-face.
  • Liaising with third-party engineers when dealing with issues in their software.
  • Skills

    Programming languages
    C++
    Python
    JS
    DCC
    Katana
    Maya
    Clarisse
    Backend development
    Node.js
    Python
    Golang
    DBS
    PostgreSQL
    MySQL
    DynamoDB

    Check out some of my work and the productions I've worked on.

    Daniel was great. Very knowledgeable and helpful. Understood the brief and executed skilfully / quickly.

    -- Ben S.

    Daniel was a great help working through a challenging project. He had many ideas on approach, and his expertise helped our decision making through-out the project. Daniel was also very responsive and a good communicator. I will work with Daniel again should the opportunity arise.

    -- Seth R.

    Extremely competent & helpful. Went over and beyond to deliver this project. Proactively recommended new ideas and solutions. Would definitely work with Dan again.

    -- Amin H.

    Get in touch!

    Have a project for me?
    Curious about something I've worked on?
    I'd love to hear from you. Feel free to get in touch using the form or through any of the links below.

    Location
    UK

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